The Gibsonian
Approach to Direct Perception
There
are 2 fundamentally opposing theoretical approaches to understanding
perception, incorporating (1) the traditional constructivist paradigm and (2)
the ecological paradigm. The constructivist perspective, proposed mainly by
Helmholtz, Gregory and Rock, holds that perception is essentially a
construction of the mind, and is therefore indirect. That is that in between
the optical input and our perception of it, are intervening psychological
processes involving mental elaboration. They believe that sensory inputs are
not sufficient to mediate perception alone and that something must be added to
it before the final perceptual response it achieved. Ecological theorists, on
the other hand, and specifically Gibson (1950, 1966, 1979) developed a theory
of direct perception that has completely rejected this scientific dogma by
showing that perception was not based on sensory inputs or stimuli at all.
Instead he claimed that perception was based on ecological information, which
is external to the organism.
Gibsonian
Approach
A.
Sufficient information in a natural stimulus for it to be seen accurately.
B.
No analytical structures in the brain needed.
Visual array contains all info needed for accurate perception.
C.
Laboratory perception is unlike natural perception.
Three
important components of Gibson's Theory are
1. Optic Flow
Patterns;
2. Invariant
Features; and
3. Affordances.
1. Light and the
Environment - Optic Flow Patterns
Changes
in the flow of the optic array contain important information about what type of
movement is taking place.
The
Optic Flow pattern for a person looking out of the back of a train.
2. The Role of
Invariants in Perception
We
rarely see a static view of an object or scene. When we move our head and eyes
or walk around our environment, things move in and out of our viewing fields.
Textures expand as you approach an object and contract as you move away.
There
is a pattern or structure available in such texture gradients which provides a
source of information about the environment. This flow of texture is INVARIANT,
according to Gibson, is an important direct cue to depth. Two good examples of
invariants are texture and linear perspective.
3. Affordances
Are,
in short, cues in the environment that aid perception. Important cues in the
environment include:
OPTICAL
ARRAY: The patterns of light that reach the eye from the environment.
RELATIVE
BRIGHTNESS: Objects with brighter, clearer images are perceived as closer
TEXTURE
GRADIENT: The grain of texture gets smaller as the object recedes. Gives the
impression of surfaces receding into the distance.
RELATIVE
SIZE: When an object moves further away from the eye the image gets smaller.
Objects with smaller images are seen as more distant.
SUPERIMPOSITION:
If the image of one object blocks the image of another, the first object is
seen as closer.
HEIGHT
IN THE VISUAL FIELD: Objects further away are generally higher in the visual
field
Visual Illusions
Gibson's
emphasis on DIRECT perception provides an explanation for the fast and accurate
perception of the environment. However, his theory cannot explain why
perceptions are sometimes inaccurate, e.g. in illusions. Neither can Gibson's
theory explain naturally occurring illusions.
Gibson (1972)
argued that perception is a bottom-up process, which means
that sensory information is analyzed in one direction: from simple analysis of
raw sensory data to ever increasing complexity of analysis through the visual
system.
Information
Processing Approaches
A.
Based on a computer analogy
Considers
stimulus input, processing in the organism, and response output.
Goal:
to discover the perceptual processing necessary for perception to occur as it
does.
B.
In most cases, analytic, not holistic
C.
The typical way in which perceptual problems are analyzed currently.
Cognitive
psychology sees the individual as a processor of information, in much the same
way that a computer takes in information and follows a program to produce an output.
Cognitive
psychology compares the human mind to a computer, suggesting that we too are
information processors and that it is possible and desirable to study the
internal mental / mediational processes that lie between the stimuli (in our
environment) and the response we make.
Basic
Assumptions
The
information processing approach is based on a number of assumptions, including:
(1)
information made available by the environment is processed by a series of
processing systems (e.g. attention, perception, short-term memory);
(2)
these processing systems transform or alter the information in systematic ways;
(3)
the aim of research is to specify the processes and structures that underlie
cognitive performance;
(4)
information processing in humans resembles that in computers.
The
development of the computer in the 1950s and 1960s had an important influence
on psychology and was, in part, responsible for the cognitive approach becoming
the dominant approach in modern psychology (taking over from behaviorism).
The
computer gave cognitive psychologists a metaphor, or analogy, to which they
could compare human mental processing. The use of the computer as a tool for
thinking how the human mind handles information is known as the computer
analogy.
Essentially,
a computer codes (i.e. changes) information, stores information, uses
information, and produces an output (retrieves info). The idea of information
processing was adopted by cognitive psychologists as a model of how human
thought works.
Hence
the information processing approach characterizes thinking as the environment
providing input of data, which is then transformed by our senses. The
information can be stored, retrieved and transformed using “mental programs”,
with the results being behavioral responses.
Cognitive
psychology has influenced and integrated with many other approaches and areas
of study to produce, for example, social learning theory, cognitive
neuropsychology and artificial intelligence (AI).
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